The game is still available as a digital download on PSN and costs only $10 on PSN. Years ago, we wouldn’t have been able to change this situation as the game would be out of print. The reason Valkyria Chronicles 3 wasn’t localized is ultimately due to the poor sales of Valkyria Chronicles 2. ![]() And with all this going on, a fan translation for the game is still continuing. The comments in their blog post in particular received a large number of requests for Valkyria Chronicles 3. They asked for fan input on which third-party games they’d like to see, and Valkyria Chronicles fans again responded. Sony later announced the formation of a “Third Party Production Team”, to help bring third-party franchises to the PS4, PS3 and Vita. Even though Valkyria Chronicles 3 was released in 2011, the poll showed that fans still hadn’t forgotten about it. Even so, VC3 still ended up getting 35% of the votes (for a total of 6,894 votes). Even though pit against other Sega franchises such as Yakuza 5, the game took a quick lead in the number of votes and Yakuza fans had to make a genuine effort to rally support and overtake VC3 to claim the top spot. Even more impressive was the Operation Rainfall poll that followed shortly afterwards, where fans were again asked to vote which game they wanted to see localized. VC3 came in third in total votes, behind only Final Fantasy Type-0 and the Tales of Hearts/Innocence games. In 2013 though, fan demand for Valkyria Chronicles 3 made a surprise return when Sony’s Shahid Kamal Ahmad decided to poll (on Twitter) which JRPG’s gamers would like to see released for the Vita. A new game in the franchise, Valkyria Duels, was announced in Japan, but it turned out to be a browser game which lacked an actual storyline and relied on an ever-increasing use of fanservice to drive card sales. Another year went by without any news from Sega regarding a localization of VC3. Unfortunately it seems this wasn’t enough to convince Sega. When questioned about the possibility of VC3 being localized, he noted that “all hope is not lost” and encouraged fans to not give up and “keep growing the cause”. Near the end of 2011, Sega’s Associate Brand Manager Aaron Webber received over 2000 signatures from fans asking for a release of VC3. With an online petition, letters and the use of social media fans tried to convince Sega to localize Valkyria Chronicles 3. When it became clear that Valkyria Chronicles 3 wasn’t going to be localized, the fans responded with a campaign called the Gallian Liberation Front. Localization Statusĭespite the move to a different platform the franchise still retained a loyal fanbase. Sega later confirmed that Valkyria Chronicles 2 did not sell enough to justify localization costs of Valkyria Chronicles 3. ![]() As a consequence the third game in the franchise, Valkyria Chronicles 3, was only released in Japan. And this time around the game’s sales didn’t manage to recover. While the sequel was still localized (with English voice-overs no less) and once again received favorable reviews, its fate was all but certain. Sadly the portable had only been enjoying decent sales in Japan, which didn’t bode well for the game’s chances to enjoy the same success as the original. The reaction from the fans wasn’t positive, as few of the people who played the original game owned a PSP. At that point, the future of the franchise seemed bright indeed.īut then news hit the gaming media that Valkyria Chronicles 2 would be a PSP exclusive. In April 2009, an entire six months after its release, the game’s sales quadrupled, almost matching the sales numbers of the month it launched. However, word-of-mouth from the fans and continued support from Sega’s Western branches through promotions and DLC releases managed to help the game make an unusual recovery. Edge Online noted that in a shopping season that included such commercial heavy-hitters, it’s no surprise that this uncommon title was lost in the shuffle. ![]() Unfortunately, despite those positive reviews, the game’s initial sales were disappointing. In particular, the game was praised for its “BLiTZ” battle system (combining turn-based action with real-time third person shooter gameplay) and the CANVAS graphics engine (which made the game’s 3D graphics look like hand-drawn illustrations). When Sega released the original Valkyria Chronicles on the PS3 in Europe and North-America, it received very positive reviews. Artwork showing the main characters of Valkyria Chronicles 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |